Decentralized Fan Coaching
Decentralized Fan Coaching
Token: Deccoach


“The first real world decentralizing activity token”

ICO dates
Start date: 2018-07-22
End date: 2019-01-22

Registrated in: Spain

Platform: Ethereum

PREMIUM ICO

HARA

Empowering billions by utilizing a global and transparent data exchange.
Ends in 170 days 8 hours
Goal: 17,000,000 USD
Price: 1 HART = 0.059 USD

Dominium

Dominium Blockchain – The one-stop-platform for everything to do with property anywhere in the world!
Ends in 139 days 8 hours
Goal: 17,500,000 USD
Price: 1 DOM = 0.25 EUR
Decentralized Fan Coaching categories
Artificial Intelligence Big Data Cryptocurrency Sports
Decentralized Fan Coaching whitepaper
Decentralized Fan Coaching token sale
KYC passing required Yes | Whitelist No | Restriction for countries Iran,USA
Soft cap 5000000
Hard cap 300000000
Tokens for sale 850000000
Token distribution in ICO
85%
85%
Price 0.5$
Acceppting BTC,ETH,LTC

Decentralized FC

“The first real world decentralizing activity token” “To have a better exciting, interesting events and bring advancement to our world” Our world that is near us and is in our life, we think it is the time we need an innovation and revolution in our life and the part of the our world that couldn't use new technologies similar to other industries such as automobile industries, food industries, health, and others. We need bring technology to the other side of any sports matches those are exciting for people around the world. Be one of the first one

Decentralized Fan Coaching news, social
Decentralized Fan Coaching search trends in Google
Random whitepaper excerpts

DFC
Contents
1 Porpose ......................................................................................................................................3
2 Problem......................................................................................................................................3
2.1 Solotion................................................................................................................................3
3 Technologies ..............................................................................................................................4
1.3
Blockchain ...........................................................................................................................4
1.3
Input system ........................................................................................................................4
3.2.1 Software ........................................................................................................................4
1.1
R...

DFC
4.4 New job oppurtunity .......................................................................................................... 8
4.5 Economic benefits for FC and fans .................................................................................... 8
4.6 Lateral markets................................................................................................................... 8
5 Strategy ..................................................................................................................................... 8
5.1 Obstacles and negotiation ...................................................................................................9
6 ICO DETAILS .......................................................................................................................... 10
7 Fund primary distribution .......................................................................................................11
7.1 Token Distribution Overview .............................................................

DFC
1
PORPOSE

The first real world decentralizing activity token

2
PROBLEM
These days there is many people around the world those are exited in their favorite team in
sports, they spend their time to watching, speaking and interesting, but these are not enough for
their time spending. The main question is:
“What is their effects on their teams,
just
watching?”
There many questions, why we don’t have any connection with our team that we are interested,
we should have a way to control, to have more excited and to be more beneficial and responsible.
We all know about current method of team coaching and arranging and systems, these are very
good but not enough for fans. Where is the power of participant?
2.1 SOLOTION
I want to bring you to imagine and story, Imagine that a way we can collect all participating fans
opinions about game ( anything is it, weaknesses, power, opposite team weakness and powers,
substitutions
...

DFC
DFC provides a way for all people in each country and each nation to participate in their favorite
team matches and events,
So the other main question is which technologies we need?
3
TECHNOLOGIES
3.1 BLOCKCHAIN
Blokchain technology is unordered and this is the tech we need during our projects it protects us
among many limitations that are and maybe caused by others, this bring us above
anything’s
related that we encountered every day. It can bring union to all fans of a team.
Also the speed of this technology is not high for our Realtime control but advancement in these
days solve it and the time we start test the pilot this problem has been solved.
3.2 INPUT SYSTEM
The first tangible technologies for all is a system that fans can participate, this is a software or
app that can be used in PC or mobile systems.
This system can have different type for example in categorize participants we can have different
sections
3.2.1 Software
This section...

DFC
3.2.1.2 VIP
All fans can participate in this section by upgrading their accounts and also their participation
level that be determine by number of participations.
3.2.1.3 Normal fans
Consists of all other fans that are not in two above sections,

Each team can change the way of categorizing their fans its
depends on team managements and fans opinions

3.3 REAL TIME CONTROL AND PROCCESS
As we know according to the volume of opinion we have a huge data that we must collect and
process, the opinions are very different and in other hand are simple,
3.3.1 Data center
The first important facility is a place that we can collect the data so we need a suitable data
center for each team and football club that want use these type of processing,
3.3.2 Real time control and process team,
All fans opinion after collecting must process in a right way and be provided in desire form for
coach on screen or in his/her special laptop, so have a control center with en...

DFC
goals. Colloquially, the term 'artificial intelligence' is applied when a machine mimics 'cognitive'
functions that humans associate with other human minds, such as 'learning' and 'problem
solving'.
We have huge data that have come from different people with different investigate and also
different intelligence, with our statistical data we can provide a main intelligence that consist all
fans intelligence, Artificial intelligence design and expertise is also need for our project and each
team can have their special algorithm of their team intelligence, this type of technology bring the
completion in research and knowledge.
3.4 OUTPUT SYSTEM
After all processing we need to observe the results in a desire way for each person that we want,
for example for coach, for manager teams anyone else.
There will be different way that each team can decide about exhibit the results.
3.4.1 Screen mode
This way for example is suitable for manager team and in half time of match before and after, ...

DFC
analytics and prescriptive analytics. BI technologies can handle large amounts of structured and
sometimes unstructured data to help identify, develop and otherwise create new strategic business
opportunities. They aim to allow for the easy interpretation of these big data. Identifying new
opportunities and implementing an effective strategy based on insights can provide businesses
with a competitive market advantage and long-term stability.
3.6 DEEP LEARNING
Deep learning (also known as deep structured learning or hierarchical learning) is part of a
broader family of machine learning methods based on learning data representations, as opposed
to task-specific algorithms. Learning can be supervised, semi-supervised or unsupervised.
Deep learning models are loosely related to information processing and communication patterns
in a biological nervous system, such as neural coding that attempts to define a relationship
between various stimuli and associated neuronal responses in the brain.
De...

DFC
4.3 ADVANCING IN RELATED TECHNOLOGY
Technologies that we should use in this projects brings focus of researcher and investigator,
investors and big company to this field and provide a business in different ways
4.4 NEW JOB OPPURTUNITY
As we talk about technologies in different fields in this project will exist many new job in
different level from expertise to low knowledge jobs
4.5 ECONOMIC BENEFITS FOR FC AND FANS
There is a token in our projects which obviously beneficial for FC and fans.
4.6 LATERAL MARKETS
Like any other business that consist of many people each group can have their desire market
place in real world on the web; for example, web market places and also markets that accept this
type of cryptocurrencies
And many other advantages that will be existed after start the project
5
STRATEGY
“To have a better exciting, interesting events and bring
advancement to our world”
Our world that is near us and is in our life, we think it is the ti...
Founder and chief technical officer
Founder and chief technical officer Founder and chief technical officer Founder and chief technical officer