SESSIA
SESSIA
Token: KICKS


SESSIA’s team has developed a unique iOS and Android software that eliminates the technological debt issue of many companies in less than 10 minutes.

PreICO dates
Start date: 2018-05-16
End date: 2018-09-30

ICO dates
Start date: 2019-03-18
End date: 2019-07-30

Registrated in: USA

Platform: Ethereum

PREMIUM ICO

SESSIA whitepaper
SESSIA token sale
KYC passing required Yes | Whitelist No | Restriction for countries No
Soft cap USD 5 000 000
Hard cap USD 50 000 000
Tokens for sale 94684513
Token distribution in ICO
94,6
94,6
Price 1 KICKS = 1,5 USD
Minimal investment 150 USD
Acceppting ETH,FIAT
Using all the advantages of blockchain technology, Sessia presents a new way of communication between businesses and customers. We call it «social marketplace» - an ecosystem where brands can simply develop and apply effective promotional tools by sharing the purchases of their client with their Friends and followers.
SESSIA’s team has developed a unique iOS and Android software that eliminates the technological debt issue of many companies in less than 10 minutes. It provides businesses with 6 Sessia products in one place:

SessiaPay – provides any business with instant crypto merchant account.
SessiaMarket – allows offline business to launch e-commerce with maximum ease and speed.
SessiaCRM – a smart CRM system with integrated AI features.
SessiaSMM – an innovative approach on how to advertise products and services to the friends and followers of their current clients.
SessiaLoyalty – the first globally connected cryptocurrency cashback system in the world with instant payouts.
SessiaLogistics – ability to easily integrate with all the logistic companies without API.
Sessia is absolutely free for businesses, and a personal manager is provided to each company. We make money by charging a 20% commission fee on the cashbacks and kickbacks that business is providing to it's customers using Sessia app.

SESSIA news, social
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Random whitepaper excerpts

APER
Table of contents
. VISION
. MARKET PROBLEMS AND VALUE PROPOSITION
3
5
. HOW IT WORKS
8
. CHARITY
16
. KICKs
17
. SESSIA BLOCKCHAIN
19
. FINANCIAL FORECAST AND VALUATION
22
8. KEY FEATURES
24
. GEO SEARCH
26
. USER RATING SYSTEM
27
. CHAT
28
. STORES WITH PAYMENT GATEWAYS
29
. MARKETING STRATEGY
30
. ROADMAP
33
.COMPETITORS
34
. PATENT
35
. RISK FACTORS
36
. REGULATION AND LEGAL MATTERS
38
. DEFINITIONS
41
...

VISION
The crypto-revolution that is happening now will change the way retail business and
customers are collaborating, making it as easy and simple as it is supposed to be.
Decentralization, crypto-currency, and smart-contracts are the new solutions for
e ective advertising and promotion.
Using all the advantages of blockchain technology, Sessia presents a new way of
communication between businesses and customers. We call it «social marketplace»
- an ecosystem where brands can simply develop and apply e ective promotional
tools by sharing the purchases of their client with their Friends and followers/
Our mission is to remove any intermediaries such as marketing agencies and social
networks between businesses and customers, regardless of their location or origin.
In Sessia, brands can directly communicate with customers and reward them for
making purchases and for promoting their products to others via crypto-cashbacks
worldwide. Such an approach allows businesses to distribute a marketin...

We follow the principles of transparency, integrity and good governance, and we
have a strong incentive to develop the product and grow capitalization of KICKs.
Unlike many other blockchain startups, this is not a case where tokens are sold and
cash is received in advance without a product in place.
Sessia will be launched in test mode in October 8 and is expected to be fully
operational by the end of Q . We are currently in talks with a number of brands
to use Sessia in Hong Kong, New York, Taipei, Moscow, Vancouver and Dubai - the
rst places where we plan to start our expansion campaign.
KICKs will become the main cryptocurrency for paying kickbacks and buying goods
on the multi-trillion retail market. The demand for KICKs (and thus, the liquidity and
price of KICKs) will correlate with the number of brands, services and customers
using KICKs.
Sessia is based on an already-running marketplace and CRM platform, developed
for the use of large Asian retail companies. The founders have already...

MARKET
PROBLEMS AND
VALUE PROPOSITION
MARKET PROBLEMS
Sessia is targeting both the global offline retail market and e-commerce. The global
retail market has grown around - % over the last several years and is expected to
reach USD trillion by .
The e-commerce market is projected to almost double from USD . trillion in
to USD trillion in , having more than billion people buying goods or services
online.
5
...

Such dramatic growth obviously leads to signi cant market completion increase.
The number of e-shops created on the Shopify platform alone grew 4.5 times from
84,000 shops in 2013 to 378,000 in 2016.
https://www.shopify.com
New players and business models, rising customer expectations, shi s in spending
and cultural norms signi cantly change the competitive landscape. In a tough
completive environment, both e-commerce and o line merchants face the same
problems:
Customer attraction and retention
Substantial online marketing costs
Access to online markets for o line brands
Merchants have a signi cant commissions that a ect the pro tability of the
businesses
SESSIA VALUE PROPOSITION
Sessia provides brands and business with a number of unique tools and features to
successfully operate on the market and resolve any of the problems mentioned
above.
Customer attraction and retention.
Many businesses are using di erent loyalty programs, while cashbacks are

recommended to him by one of his friends. This is the most e cient way to attract
new customers with an almost 100% conversion rate.
Sessia can signi cantly reduce marketing costs, eliminating advertising agencies
and providing direct collaboration between business and client. With no ad cost, a
business can raise the cashback amount, increasing customer loyalty even more. In
other words, the business has a chance to take full advantage of its current client
base, that he was missing before.
Access to online markets for o line brands.
Many businesses still struggle to get online due to the complexity of the process.
Sessia provides a pre-installed, free-of-charge mobile e-shop constructor, which is
the easiest way for business to start selling goods online. Our e-shop allows even an
inexperienced user to create and con gure an e-shop.
Access to new-growing markets such as a token-based digital market.
The total market cap of cryptocurrencies reached $8 bn in Janyary . In ,
% of Intern...

Sessia will automatically post the information on your completed transaction on
your approved followers’ wall. On the le -hand side of your wall, your followers will
see the actual product or service advertising that you just purchased. On the
right-hand side, they will see the detailed check of your transaction. Every post can
be liked, discussed, shared and recommended, as well as lead to the online or
o line store.
Once your friend follows the published post and makes the purchase, he receives a
cashback and you will receive a kickback on that purchase. The cashback and
kickback amount depend on the percentage that is selected by the business.
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HOW CASHBACKS AND KICKBACKS WORK
A user can invite another user to join Sessia. If User invites User , then they are
automatically signed up for each other’s posts. Once User 2 sees User ’s post on his
wall and follows that post to make a purchase, then User 2 receives a cashback and
User 1 receives a kickback from the business.
Once User invites User to join Sessia, the same steps take place. The only
di erence is that once User makes a purchase based on the post of User , then
User and User receive kickbacks from the store. Meanwhile, User receives a
cashback for his purchase.
The nal level is achieved once User invites User . Once User 4 makes a purchase
following User ’s post, then User , User and User receive kickbacks from the
business for the purchase of User . The kickbacks are limited to levels only.
Let’s say a co ee shop decides to provide its clients with a % discount/rebate.
The co ee shops decides that User 4, who makes the purchase, receives 2%
cashback. User re...