Token: BRC

Global Game Asset Transfer Platform

ICO dates
Start date: 2018-04-16
End date: 2018-06-30

Registrated in: HongKong

Platform: Ethereum
Type: ERC20


Bryllite categories
Bryllite token sale
KYC passing required Yes | Whitelist Yes | Restriction for countries USA, China, Bosnia, Herzegovina, DPRK, Ethiopia, Iran, Iraq, Sri Lanka, Syria, Trinidad and Tobago, Tunisia, Vanuatu, Yemen
Soft cap 10,000,000 USD
Hard cap 100,000,000 USD
Tokens for sale 600,000,000
Token distribution in ICO
Price 1 BRC = 0.2 USD
Minimal investment 1,000 USD
Acceppting BTC, BCH, ETH, ETC, XRP, ADA, PLC
Bryllite news, social
Bryllite search trends in Google
Random whitepaper excerpts


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Introduction of the Bryllite Platform
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BCP: Bryllite Consensus Protocol
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Bryllite Platform Service
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Value of Bryllite Coin
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BRC Crowd-Sales & Token Allocation
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The Third Impact
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Long-lasting Dispute: Property of Game Assets
Online game services, which has been around since the mid-90s, has become a hugely successful global game
market. We have been paying attention to a long-standing single dispute. The question is whether ownership
of game assets, including game items, should ultimately be vested in the developer (including all developers
such as: distributors, service companies, and single developers).
“Game Assets”
include all tangible/intangible
contents which a gamer may possess, such as accounts, personal information, ID/nicknames, equipment, items,
character levels/abilities, cyber cash and membership services.
Many gamers are investing enormous amounts of time, effort and money to increase the value of their accounts/
characters. And the developers maintain and develop the company based on profits from such dedication of
gamers. In this regard, it should be understood that not only the contract has been established for the paid it...

Size of the Global Game Asset Market
Domestic cash market for transaction of game items has already grown to KRW 1 trillion a decade ago[1]. The
overall size of the game market has risen steadily and now exceeds KRW 11 trillion[2]. According to the 2017 re-
port by game market researcher NewZoo[3], the market size of the global game market is expected to reach $130
billion by 2020, far exceeding $100 billion, and further reach $150 billion by 2023.
[Diagram 1] Size of 2017 Global Game Market and Prospects to 2020, ©Newzoo | Global Games Market Report Light
We would like to return game assets far exceeding $100 billion worldwide to gamers. Of course, it will not be an
easy challenge, and we acknowledge that it is not a task deemed feasible to be realized in a short period of time.
However, since this is a value that must be realized eventually and someone has to conduct once and for all, we
are now initiating to take on this challenge through the Bryllite Platform.
Our View of the Block Chain Tec...

Spending” [6] and is ‘almost’ impossible to be forged or falsified.
However, despite such advancements, Bitcoin is still exposed to numerous problems. Although some problems
of slow transmission speed, insufficient processing capacity, and expensive commissions can be solved through
complementary technologies, there still exists some serious problems which deter consistent advancements of
Bitcoin networks, such as difficulty in reaching a consensus between centralized mining nodes and development
camps, both of which move along with profits.
A more essential problem may be in a philosophy close to anarchism that denies the state’s ability to issue a
currency for the sake of deregulation and decentralization. It is not a question of right and wrong, but a question
of whether it can realistically survive while denying the social maintenance function of the nation’s economy and
monetary policy. The defense logic for
“51% attack”
[7] is a defense logic on the premise of a malic...

We have found a great possibility of connecting completely isolated games via the
“distributed DB system”
the blockchain technology and would like to create the blockchain based distributed DB platform on which each
game can be shared and compatible.
Our Recognition of Problems
We have previously stated that the ownership of game assets should be reserved for gamers. However, as for
many games operating their services in most countries, developers own the ultimate ownership of game as-
sets based on the terms and conditions. Therefore, even for the cases of gamers quitting the game or the game
service unilaterally terminated, it is hard for those gamers to expect a reasonable compensation for the cost they
Sales of game assets such as gamers’ accounts or equipment/items, etc. to other gamers through cash transac-
tions are tacitly accepted. But most of them are deemed as violations of the terms and conditions. Due to the
ambiguity of the law enforcement, onli...

all gamers around the world must have an account with remaining balance, there exists such serious problems in
terms of usability and accessibility.
The Proof-of-Work method, represented by Bitcoin, is not in accordance with our philosophy and goal due to
excessive energy waste and slow speed in confirming a transaction.
The Proof-of-Stake method, represented by DASH, EOS, and etc., which generates the entry barriers to the fol-
lowing participants and deepen the concentration of wealth, is not in accordance with our ideals providing fair
participation opportunities to all developers and gamers.
Based on the awareness of above mentioned problems, we have devised the BCP (Bryllite Consensus Protocol)
in accordance with our philosophy and goal, and we will be achieving our targets through this protocol.
Our Goal and Future Games
Our goal is not as grandiose as “advancement of the blockchain technology.” The ultimate goal is to break the
boundaries between isolated games and develop an in...

Introduction of the Bryllite Platform
The Bryllite Platform is a platform that provides functions which enable gamers to securely store and move their
assets and allow asset transactions in order to facilitate reliable transactions without an agency involvement. It
is also a platform designed to move the assets having been stored in the internal DB of the game service among
various games by storing those assets in the database outside the game service, i.e. the blockchain.
The expansion of these capabilities can be made possible through the
Bryllite Master Node
and the
Bridge Service
, which combine legacy game systems and the Bryllite blockchain at a game contents level. Devel-
opers of the legacy game systems can easily integrate the game contents levels with the abstracted API provided
by the Bryllite Bridge service.
On the Bryllite Platform, Bryllite Coin (BRC) is used as a medium currency to measure the value of gamer assets,
and anyone playing games i...

Fast Transaction
The movement and transaction speed of game assets is faster than any other blockchain. Transactions within the
same game are immediately completed, and transactions between different games are confirmed via only one
Asset Transfer over Games
It is possible to move and trade assets between different games. Gamers can transfer all of their assets including
BRCs into other games or trade with other gamers.
Smart Contract
The platform supports smart contract function, and each developer can use this function to support a variety of
contract types among gamers. For example, gamers can implement an item auction or trading system across dif-
ferent games and utilize the smart contract function to deal with a variety of contracts atypical to ordinary game
contents, such as a disputable mercenary system between gamers. Developers can create completely new game
contents by generating smart contract code without any modification on the ongoing game systems.

Bryllite Roadmap

Q3 2018
Bryllite Core Development ( Bryllite Master Node / Observer Node, Excluded Light-weight Node ).
Bryllite token exchange listing.
Q4 2018
Bryllite Bridge Service Development.
Bryllite Server/Client API Development.
Bryllite Platform Test-Net Launching.
Q1 2019
Cyprus Network Implementation.
Bryllite Platform Main-Net Development.
Partner Developer Game Integration Reference.
Q2 2019
Bryllite Platform Main-Net Launching.
Bryylite Token -> BRC exchange.
BRC listed on major exchanges.
Q3 2019
Legacy Game Asset Converting Development.
Bryllite Light-weight Node Development ( Gamer Personal Wallet Support, PC/Mobile/Web ).
Q4 2019
Smart Contract Support.
Q1 2020
Bryllite Platform Service Development: Auction System.
Q2 2020
Bryllite Platform Service Development: Community System.
Q3 2020
Extended Bryllite Platform Service Development.
Eric Cho
Eric Cho Marketing Director

Jade Kim
Jade Kim Research Director

Jin Choi
Jin Choi Head of Development

Gu Min-jae
Gu Min-jae Core developer

Yuk Heung-Jo
Yuk Heung-Jo Core developer

Chung Jin-ho
Chung Jin-ho Core developer

Park Dae-sung
Park Dae-sung Lead designer

Kim Dong-sun
Kim Dong-sun Art director

Lee Hak-ju
Lee Hak-ju Art director

Yoon Woo-gyung
Yoon Woo-gyung Core developer

Kim Min-sam
Kim Min-sam Art director

Shin Sang-woo
Shin Sang-woo Core developer

Kim Young Man
Advisors Kim Young Man Advisor

Kwon Joon-mo
Advisors Kwon Joon-mo Advisor

Min Sang-won
Advisors Min Sang-won Advisor

Charlie yi
Advisors Charlie yi Advisor

Jeremy Epstein
Advisors Jeremy Epstein Advisor

Kim Hak-gyu
Advisors Kim Hak-gyu Advisor

Seo Dong-il
Advisors Seo Dong-il Advisor

Gu Yi
Advisors Gu Yi Advisor

Jeremy Epstein
Jeremy Epstein
Marketing Advisor
CEO, Never Stop Marketing
Marketing Advisor
CEO of Never Stop Marketing, has 20 years of international marketing experience
CEO at Never Stop Marketing
CEO @ Never Stop Marketing