ImmVRse
ImmVRse
Token: IMV


Disrupting The VR Industry

ICO dates
Start date:
End date:

Registrated in: UK

Platform: Ethereum
Type: ERC20

PREMIUM ICO

https://immvr.se Screenshot
ImmVRse categories
Virtual Reality Smart Contract Platform Media Entertainment Cryptocurrency Business services
Video
ImmVRse token sale
KYC passing required Yes | Whitelist Yes | Restriction for countries USA
Soft cap 5,000,000 USD
Hard cap 20,000,000 USD
Tokens for sale 300,000,000
Token distribution in ICO
33.33%
33.33%
Price 1 IMV = 0.20 USD
Price in PreICO 0.20 USD + 20% Bonus
Minimal investment 50 USD
Acceppting ETH
Bonus in ICO Pre-ICO - 20% Main ICO - First Week - 10%, Second Week - 5%
ImmVRse news, social
ImmVRse search trends in Google
Random whitepaper excerpts

ver 2.6
PREAMBLE
ImmVRse is a decentralised website, iOS and android application which utilises a standard Ethereum based ERC20
token to create its own eco-system. Therefore it is neither considered nor classified as a crypto-asset. Although
tokens are designed to be traded in multiple exchanges across the globe, this does not necessarily provide a
guarantee or an immediate increase of price. The sale of the tokens constitutes the distribution of a fully legal
web and mobile application under the laws of the United Kingdom. ImmVRse will be treated and utilised as a DAPP
TOKEN and will respectively be integrated as a form of payment. This whitepaper should be used for general
understanding of the concept and does not constitute nor intend to provide any form of professional investment
advice to the contributors either new or experienced in the world of cryptocurrency. Anyone willing to participate
in ImmVRse ICO will therefore independently be required to understand the risks and implications. Details of terms

TABLE OF
CONTENTS
PREAMBLE
EXECUTIVE SUMMARY
VISION
WHAT IS VIRTUAL REALITY?
360° VIDEO
COMPUTER GENERATED VIRTUAL REALITY (CGVR)
AUGMENTED REALITY (AR)
MIXED REALITY (MR)
BUSINESS APPLICATIONS OF VR
HEALTHCARE
EDUCATION
TOURISM
ADVERTISING
FILMS AND VIDEOS
MARKET SCALE FORECASTS
CURRENT PROBLEMS
COMPLEXITIES WITH CONTENT DISTRIBUTION
PAYMENT MODEL
REVENUE GENERATION
SLOW GROWTH
SOLUTIONS TO THE PROBLEM
BUSINESS MODEL
TYPE OF BUSINESS
TARGET MARKET
ImmVRse IN DETAIL
ImmVRse TOKEN
ImmVRse PROTOCOL
ImmVRse (DApp)
ImmVRse DECENTRALISED ENGINE
ImmVRse USER RETENTION ENGINE
DISTRIBUTED APPLICATION FUNCTION
CONVERGING VR AND BLOCKCHAIN
BLOCKCHAIN’S CORE FUNCTIONALITY
ERC TOKEN ON SMART CONTRACTS
NETWORK DISTRIBUTION SYSTEM
FAIL-SAFE NETWORK STORAGE
CACHE STORAGE
USER FUNCTIONALITY
APPLICATION INTERFACE DESIGN...

EXECUTIVE
SUMMARY
ImmVRse will be the first decentralized and distributed digital
video platform that will allow content creators, brands and
advertisers around the world to collaborate and produce the best
of what Virtual Reality has to offer. The platform will employ its
own unique digital currency aptly known as ImmVRse token,
which will be form of payment between all parties within the
ecosystem. Using cryptographic signatures, the application will
be able to mirror file locations and record transactions across
multiple nodes to ensure data and transactional records within
the blockchain cannot be altered retroactively.
ImmVRse will focus primarily on VR/AR/Mixed reality and is
easily scalable to embrace other forms of media production such
as, 3D animation. Currently, there is no other platform providing
the ability to showcase VR content and allowing direct
employment as a result.
...

VISION
We strongly believe that Virtual Reality will play a significant part in our lives during the next decade. This
will come in many different forms and affect a wide range of business segments. Already, we are seeing
huge transformations in the medical, gaming, manufacturing and educational sectors where substantial
investments have been made in both hardware and software. The demand for specific and quality
content unlocks opportunities for creative, collaborative and contribution of VR production, thus
gradually revolutionising the virtual reality industry as a whole.
We are confident that blockchain will provide the chance to create a more secure and transparent
platform for a new generation of VR content creators, permitting them to showcase their work to a global
reach of businesses, from start-ups all the way up to big corporations. Smart contracts in conjunction
with cryptocurrency will inevitably improve upon the current payment methods by adding the missing
layer of trust and drive real v...

BUSINESS APPLICATIONS
OF VR
VR technology is rapidly transforming how business is conducted and is due to become the next biggest
platform in consumer technology. The momentous leap towards the future will revolutionise the art of
interacting with the world around us.
Facebook, Google, Microsoft, HTC, Samsung are just a few of the companies that have manufactured
VR headsets and are striving for continuously improving quality, which can be seen by the huge
investments in research and development by major global corporations.
Forecasts by Goldman Sachs indicates that the VR technology has the capability to grow into a $90
billion industry by 2025
1
.
When Mark Zuckerberg invested $2 billion into a VR start up in 2014, only a handful of people believed
in the potential of virtual reality
2
. Since then, we have experienced the achievements of multiple
milestones in the development of VR, as technology giants swiftly move into this disruptive industry.
Oculus Rift, S...

TOURISM
Many hotels have begun offering tours around their resorts using VR. Marriott Hotel unveiled an
advertising campaign named “The Teleporter” in 2015, where guests were given the opportunity to
explore the beaches of Hawaii and London’s Tower 42 in a custom-made special effects booth
3
. Guests
were provided with a virtual headset that took them to their desired destination for 100 seconds. The 4D
technology meant that users were not only able to see but also feel the environment around them,
allowing holiday-goers to explore different locations before making a booking.
ADVERTISING
As more companies are shifting towards virtual reality, big brands are starting to produce their own VR
advertisements. The strong attraction that VR holds towards advertising is its ability when presented
effectively to completely immerse its audience into an experience thus allowing brands to emphasize
their intended individual message. VR also results in a much deeper emotional impact than regular <...

MARKET SCALE
FORECASTS
Virtual reality is currently estimated to be a $1.6 billion market, of which most of the HMD (head
mounted displays) are smartphone-based devices such as Google cardboard, due to lowers costs and
availability. Although it compromises quality, price point is a very important factor for VR end users. VR
headsets such as Oculus, Vive and PlayStation VR, three of the biggest current players on the market,
will account for an estimated 3 million units in 2017 and will increase to 5 million in 2018
5
.
Research conducted by business Insider shows positive forecasts for virtual reality. BI Intelligence
(2016) states that the adoption of VR and AR headsets will grow slowly after the launch of mobile and
PC VR, followed by mainstream adoption of stand-alone headsets
6
. While research conducted by
Goldman Sachs shows exponential growth, as the total revenue for VR software industry will grow from
$28 billion in 2020 to $79 billion in 2025, as the combined hardware...

In the research paper, Boland (2016) purports that beyond gaming, the VR entertainment industry will
start developing once demand for VR headsets increases. Advertisements featured in virtual reality will
have better view through rates. That is why many other industries are starting to adopt virtual reality,
including travel agencies, e-commerce merchants and blue chip brands
8
.
According to research data by Tractica (2016), hardware and content companies will be banking on the
strong consumer interest in Virtual Reality. Consequently, experts predict that over 150 million headsets
will be sold between 2019 and 2020. With the ever-increasing use of Virtual Reality technology, it’s only
a matter of time before it becomes a common household item
9
.
Virtual reality content research organisation Superdata Research (2017) concludes that worldwide VR
revenue will reach $28.3 billion, with an indication that the growth will start picking up by 2019. VR
consumer software and services sale...

ImmVRse Roadmap

1
Quarter 4, 2017
MVP Under Development
2
Quarter 1, 2018
Launch of Marketing Campaign
Pre-ICO
3
Quarter 2, 2018
PR and Roadshow
ICO Launch
Token Released in Exchanges
4
Quarter 3, 2018
Team Expansion in EU and Asia
Marketing Campaign for ImmVRse DApp
5
Quarter 4, 2018
Office Extension in EU & Asia
ImmVRse™ Alpha Launch
6
Quarter 1, 2019
ImmVRse Ecosystem Setup
Continued Research and Development with partners - Imperial College London and Kingston University London
7
Quarter 2, 2019
ImmVRse Token DEVCON
ImmVRse Full Version Launch
Hugh Tonks
Advisors Hugh Tonks

Katrina Sale
Advisors Katrina Sale

Farabi Shayor
Team Farabi Shayor Co-Founder & CEO

Abdul Rahman
Team Abdul Rahman Co-Founder & COO

Adrian Chan
Team Adrian Chan Head of Marketing

Mark Higgins
Team Mark Higgins Chief Information Officer

Peter Gostincar
Team Peter Gostincar Chief Technical Officer

Robin Ware
Team Robin Ware Chief Solutions Architect

Jason Taylor
Team Jason Taylor Head of Business Strategy and Development

Caroline Tibbitts
Team Caroline Tibbitts Project Manager

Samira Cheurfi
Team Samira Cheurfi Android Developer

Tony Freeman
Team Tony Freeman Scrum-Master

Shahad Choudhury
Shahad Choudhury
FOUNDER & CEO