Kinguin.io
Kinguin.io
Token:


A Decentralized Marketplace For Digital Games

ICO dates
Start date: 2018-03-15
End date:

Registrated in: Estonia

Platform: Ethereum
Type: ERC23

PREMIUM ICO

Kinguin.io categories
Entertainment
Kinguin.io whitepaper
Video
Kinguin.io token sale
KYC passing required Yes | Whitelist No | Restriction for countries USA, China, Korea
Token distribution in ICO
30%
30%
Acceppting BTC, ETH
Kinguin.io news, social
Kinguin.io search trends in Google
Random whitepaper excerpts

Abstract
2
Background
3
Our​ ​Market​ ​View
4
Our​ ​Mission
5
Kinguin.io​ ​overview
6
Krowns​ ​Overview
6
Kinguin.io​ ​Ecosystem
7
Use​ ​Cases
7
Buy/sell​ ​Game​ ​assets
7
Case​ ​-​ ​‘Want​ ​To​ ​Buy’:
7
Case​ ​-​ ​‘Want​ ​To​ ​Sell’:
7
Buy/sell​ ​Game​ ​services
8
Case​ ​-​ ​‘Coaching’:
8
Case​ ​-​ ​‘Tech​ ​Expertise’:
8
Publish​ ​games
8
Smart​ ​contract​ ​templates
8
Crypto​ ​payment​ ​system
9
Trustless​ ​Distribution
9
Community​ ​Support
9
Technology
10
Kinguin.io
10
Microservices
10
API
10
Database
10
Chatbots
11
Krowns
11
Blockchain
11
Ethereum
11
Kin...

Abstract
Kinguin​ ​is​ ​a​ ​marketplace​ ​for​ ​digital​ ​games,​ ​items​ ​and​ ​related​ ​services,​ ​that​ ​has​ ​generated​ ​$100m
in​ ​turnover​ ​for​ ​2016.
In​ ​an​ ​effort​ ​to​ ​go​ ​beyond​ ​other​ ​marketplaces,​ ​and​ ​advancing​ ​the​ ​industry​ ​at​ ​large​ ​through
innovation,​ ​Kinguin​ ​is​ ​reformatting​ ​its​ ​platform​ ​to​ ​a​ ​completely​ ​decentralized​ ​model​ ​built​ ​entirely
on​ ​Blockchain​ ​technology​ ​and​ ​powered​ ​by​ ​Smart​ ​Contracts.​ ​A​ ​more​ ​efficient,​ ​autonomous,​ ​and
transparent​ ​marketplace​ ​with​ ​built-in​ ​fraud​ ​prevention​ ​to​ ​the​ ​benefit​ ​of​ ​all​ ​Gamers.
Background
The​ ​gaming​ ​industry​ ​is​ ​growing​ ​exponentially​ ​with​ ​the​ ​increasing​ ​awareness​ ​and...

Background
Before​ ​internet​ ​connections​ ​became​ ​widespread,​ ​physical​ ​media​ ​such​ ​as​ ​floppy​ ​disks​ ​were​ ​the
dominant​ ​solution​ ​to​ ​delivering​ ​video​ ​games.
One​ ​of​ ​the​ ​earliest​ ​examples​ ​of​ ​digital​ ​distribution​ ​in​ ​video​ ​games,​ ​was​ ​GameLine​ ​in​ ​the​ ​early
1980s.​ ​A​ ​dial-up​ ​based​ ​distribution​ ​service​ ​for​ ​the​ ​Atari​ ​2600,​ ​where​ ​users​ ​could​ ​download​ ​and
store​ ​new​ ​games​ ​through​ ​a​ ​proprietary​ ​modem​ ​and​ ​cartridge​ ​bundled​ ​together​ ​as​ ​a​ ​single​ ​unit.
The​ ​service​ ​was​ ​discontinued​ ​in​ ​1983,​ ​but​ ​the​ ​founders​ ​went​ ​on​ ​to​ ​create​ ​similar​ ​services​ ​for
Commodore​ ​64​ ​/​ ​128​ ​users,​ ​which​ ​in​...

Our​ ​Market​ ​View
A​ ​common​ ​theme​ ​in​ ​most​ ​gaming​ ​and​ ​blockchain-related​ ​projects​ ​announced​ ​to​ ​date,​ ​is​ ​the
underlying​ ​ ​assumption​ ​that​ ​publishers​ ​will​ ​voluntarily​ ​share​ ​revenue​ ​from​ ​their​ ​games​ ​with
others.​ ​Or​ ​that​ ​publishers​ ​have​ ​intent​ ​to​ ​cooperate​ ​with​ ​third-parties​ ​to​ ​invest,​ ​develop​ ​and​ ​grow
the​ ​total​ ​market.​ ​It​ ​is,​ ​unfortunately,​ ​hard​ ​to​ ​find​ ​supporting​ ​evidence​ ​of​ ​this​ ​assumption.​ ​Our
concern​ ​with​ ​projects​ ​based​ ​on​ ​API-hooks​ ​to​ ​publishers​ ​is​ ​philosophical:​ ​any​ ​market​ ​relying​ ​on
centralized​ ​access​ ​to​ ​supply,​ ​can​ ​be​ ​forced​ ​to​ ​operate​ ​on​ ​that​ ​supplier's​ ​terms.​ ​This...

Our​ ​Mission
We​ ​believe​ ​that​ ​everyone​ ​should​ ​have​ ​access​ ​to​ ​great​ ​gaming​ ​experiences.
Kinguin’s​ ​mission​ ​is​ ​to​ ​make​ ​great​ ​gaming​ ​experiences​ ​available​ ​to​ ​everyone,​ ​by​ ​building
platforms,​ ​services​ ​and​ ​locations​ ​that​ ​support​ ​the​ ​free​ ​economy​ ​and​ ​personal​ ​rights​ ​of​ ​players.
“All​ ​your​ ​loot​ ​are​ ​belong​ ​to​ ​you
2
”​
,​ ​and​ ​as​ ​a​ ​gamer,​ ​all​ ​your​ ​digital​ ​assets,​ ​purchased​ ​or​ ​won,
through​ ​luck​ ​or​ ​skill,​ ​are​ ​the​ ​personal​ ​digital​ ​property​ ​of​ ​you.
Forced​ ​regional​ ​pricing​ ​on​ ​digital​ ​games​ ​and​ ​items​ ​is​ ​player-hostile,​ ​like​ ​all​ ​other​ ​archaic
implementations​ ​of​ ​Digit...

Kinguin.io​ ​overview
Established​ ​Kinguin​ ​brand
A​ ​community​ ​of​ ​6,5​ ​million​ ​gamers​ ​have​ ​saved​ ​more​ ​than​ ​of​ ​$150​ ​million​ ​dollars​ ​on​ ​Kinguin.
Conversational​ ​tech
We​ ​began​ ​work​ ​on​ ​bots​ ​more​ ​than​ ​a​ ​year​ ​ago​ ​and​ ​have​ ​since​ ​served​ ​thousands​ ​of​ ​customers
through​ ​chatbots​ ​-​ ​recording​ ​a​ ​groundbreaking​ ​96%​ ​customer​ ​support​ ​satisfaction​ ​rate.
Simple​ ​trading
Sell​ ​and​ ​buy​ ​anything,​ ​anytime,​ ​anywhere.​ ​Trade​ ​and​ ​do​ ​real-time​ ​bidding​ ​straight​ ​from
Discord,​ ​Messenger​ ​and​ ​other​ ​social​ ​platforms.
Secure​ ​and​ ​reliable
The​ ​blockchain,​ ​smart​ ​contracts​ ​and​ ​community​ ​reviews​ ​will​ ​together​ ​eliminate​ ...

Kinguin.io​ ​Ecosystem
Use​ ​Cases
Buy/sell​ ​Game​ ​assets
The​ ​Kinguin.io​ ​platform​ ​provides​ ​a
low​ ​friction,​ ​safe​ ​and​ ​reliable​ ​way​ ​to
handle​ ​your​ ​digital​ ​assets.​ ​A​ ​gamer
is​ ​able​ ​to​ ​initiate​ ​a​ ​trade​ ​through
their​ ​favorite​ ​chat​ ​interface,​ ​their
wallet​ ​or​ ​through​ ​the​ ​Kinguin.net
website.
Case​ ​-​ ​‘Want​ ​To​ ​Buy’:
Gamer​ ​has​ ​Krowns​ ​in​ ​their​ ​wallet
and​ ​wants​ ​a​ ​specific​ ​game​ ​item.
The​ ​Gamer​ ​uses​ ​Discord​ ​chat​ ​to
communicate​ ​to​ ​the​ ​Kinguin.io
chatbot,​ ​that​ ​they​ ​want​ ​to​ ​buy​ ​that
specific​ ​item.​ ​Through​ ​natural
language​ ​conversation,​ ​the​ ​neural
network​ ​behind​ ​the​ ​c...

Buy/sell​ ​Game​ ​services
To​ ​help​ ​empower​ ​the​ ​Gamers,​ ​we​ ​are
committed​ ​to​ ​let​ ​them​ ​take​ ​part​ ​in​ ​the
economic​ ​growth​ ​in​ ​the​ ​Gaming
industry.​ ​If​ ​a​ ​Gamer​ ​can​ ​provide​ ​value
to​ ​another​ ​Gamer​ ​through​ ​services,
they​ ​are​ ​able​ ​to​ ​monetize​ ​that​ ​through
the​ ​Kinguin.io​ ​platform.
Case​ ​-​ ​‘Coaching’:
A​ ​Gamer​ ​is​ ​having​ ​trouble​ ​reaching​ ​the
rank​ ​they​ ​aspire​ ​to​ ​in​ ​a​ ​specific​ ​game.
Through​ ​the​ ​Kinguin.io​ ​platform,​ ​they
can​ ​search​ ​for,​ ​and​ ​identify​ ​Gamers
who​ ​are​ ​willing​ ​and​ ​able​ ​to​ ​coach
them​ ​towards​ ​their​ ​goals.
Case​ ​-​ ​‘Tech​ ​Expertise’:
A​ ​Gamer​ ...

Kinguin.io Roadmap

1
March 15, 2018
PRE-ICO Start Date.
2
March 30, 2018
Open ICO.
3
June 15, 2018
Use case demo #1.
4
September 15, 2018
Use case demo #2.
5
Q4, 2018
Use case demo #3.
6
Q1, 2019
Use case demo #4.
7
Q2-Q3, 2019
Test-Net beta.
8
Q4, 2019
MAIN-NET beta.
9
Q2, 2019
MAIN-NET LIVE 1.0.0
Viktor Wanli
Viktor Wanli FOUNDER & CEO

Nashat Wanli
Nashat Wanli CHIEF TECHNOLOGY OFFICER

Kim Rom
Kim Rom CHIEF GAMING OFFICER

John Lee
Advisors John Lee Advisor

Jens Hilgers
Advisors Jens Hilgers Advisor

Elie Galam
Advisors Elie Galam Advisor

Callum Liang
Advisors Callum Liang Advisor

Joe Zhou
Advisors Joe Zhou Advisor

Pierre Maarek
Advisors Pierre Maarek Advisor

Anna Strezynska
Advisors Anna Strezynska Advisor

Jun Hao
Advisors Jun Hao Advisor

Stephen Crystal
Advisors Stephen Crystal Advisor

Alexander Shulgin
Advisors Alexander Shulgin Advisor

Alexander Shulgin
Alexander Shulgin
Advisor
Leading Specialist in Blockchain technologies
PR and Community Advisor
FOUNDER & CEO OF GRUPPA KOMPANIY FAMILIA
Elie Galam
Elie Galam
Advisor
CIO at Eastmore Group / Advisor to Bancor
Advisor (Finance), The Eastmore Group
Advisor
Advisor to Bancor, Legolas Exchange, and Gimli
Bancor Foundation Financial Advisor New York
Research Fellow
Financial Advisor
Joe Zhou
Joe Zhou
Advisor
Chief Executive Officer & Co-founder
CEO & Co-Founder at Firstblood, Mentor at Babson GEIR
Product & Engineering
Jun Hao
Jun Hao
Advisor
Chief Strategy Officer
OWNDATA Community Advisor
Community Advisor
Strategic Advisor
STRATEGIC ADVISOR, CRYPTOCURRENCY EXPERT
Market Analyst
Kim Rom
Kim Rom
CHIEF GAMING OFFICER
Chief Gaming Officer at Kinguin
Pierre Maarek
Pierre Maarek
Advisor