Nuka Token
Nuka Token
Token: NKT


I Believe in Unicorns

ICO dates
Start date: 2018-03-31
End date: 2018-04-21

Registrated in: USA

Platform: Ethereum
Type: ERC20

PREMIUM ICO

HARA

Empowering billions by utilizing a global and transparent data exchange.
Ends in 201 days 21 hours
Goal: 17,000,000 USD
Price: 1 HART = 0.059 USD

Dominium

Dominium Blockchain – The one-stop-platform for everything to do with property anywhere in the world!
Ends in 170 days 21 hours
Goal: 17,500,000 USD
Price: 1 DOM = 0.25 EUR
Nuka Token categories
Entertainment
Nuka Token whitepaper
Nuka Token token sale
KYC passing required No | Whitelist No | Restriction for countries None
Price 1 ETH = 70,000 NKT
Minimal investment 0.01 ETH
Acceppting ETH
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Random whitepaper excerpts

Contents
EXECUTIVE SUMMARY ............................................................................................... 3
GAME DESIGN ............................................................................................................ 4
Levels ..................................................................................................................... 4
Characters .............................................................................................................. 4
World Object.......................................................................................................... 4
Vehicles .................................................................................................................. 4
Enemies.................................................................................................................. 5
DLC......................................................................................................................... 5
In-App purchase ........................

EXECUTIVE SUMMARY
Everyone is chasing a dream. Are you curious about mine? I am eager to develop and
publish my first video game. I am dreaming to create a video game since the days
when I was playing the best
“b
eat 'em up

: Golden Axe, Final Fight, Double Dragon or
X-men Arcade.
These are legends from the past that is almost impossible to reach. I have come up
with a video game concept that is inspired to those great legends and that has been
conceived as a tribute to them. I am really putting all my energies and passion into
this project!
The project is ambitious, I do not neglect it, but it is not impossible to accomplish. A
portion of the core programming is already there, a rough 25% that cost me 3 months
of work.
I have also started to plan an organize the graphics. Producing a video game is a
complex task but I had already experienced the process during my career. In fact, I
am already in touch with a specialist that will deliver mock ups abo...

GAME DESIGN
The world is once more under threat, not surprisingly, by the evil acting of a bunch of
aliens trying to conquer it. Saving the world will be the responsibility of a group of
young guys. The young heroes must fight various enemies that will try to stop them
from saving the world. Among them, corrupted military corps, fierce beasts from the
past and feral alien creatures with unexpected abilities. Even the loved/hatred
zombies will be involved in the fight, you will discover how this happened throughout
the game narration.
Levels
The game will be structured in 15 levels, each with a different context and scenario
from the previous one. One level could be located in a big city, or the pluvial forest,
or a desert, or even a glacier. Do not worry, there will be also submerse locations, the
outer space, and other planets. Every level will hide some bonuses areas where the
player can find useful powerups.
Characters
There will be 15 characters to choose from, each with it...

Enemies
One weak point of m
any “beat ‘em up” video games is the lack of variety of enemy
design. After a few hours it starts to get annoying slaying the very same types of
enemies all behaving in the same (sometimes even stupid) way.
I spent a considerable part of the design of the video game into this topic in order to
give to the player the chance to face specific enemies in every level. Indeed, each level
will be characterized by unique enemies, a mini boss that will bother the player in
different steps of the level, and, of course, a final boss.
DLC
Depending on the number of copies I will be able to sell, there is the possibility that I
will also design and deliver additional levels. These will be added after the final level
and they will add new elements to the storyline.
Of course, those DLC will be sold to a special price to those who participated to this
ICO, and they will be purchasable with Nuka Tokens.
In-App purchase
I do not foresee the need of in-ap...

ROADMAP
According to the work that I have already carried out and planned, here is the
roadmap from 2017 to the game release and distribution:
2017 Q1-Q2:
Game design development
Game art design and demo artworks
2017 Q3-Q4:
Start of game code development
First graphic tests and demos
2018 Q1:
Initial Coin Offering set-up
2018 Q2:
Initial Coin Offering start
2018 Q3:
Consolidation of game code and graphics
Audio and effects integration
2018 Q4:
Alpha version development and release
2019 Q1:
Beta version of the game
2019 Q3:
Game release and redeem code distribution
...

Nuka Token Roadmap

1
2017 Q1-Q2
Game design development.
Game art design and demo artworks.
2
2017 Q3-Q4
Start of game code development First graphic tests and demos.
3
2018 Q1
Initial Coin Offering set-up.
4
2018 Q2
Initial Coin Offering start.
5
2018 Q3
Consolidation of game code and graphics Audio and effects integration.
6
2018 Q4
Alpha version development and release.
7
2019 Q1
Beta version of the game.
8
2019 Q3
Game release and redeem code distribution.