
Advanced social augmented reality combat game
ICO dates
Start date: 2017-08-29
End date: 2017-09-29
Registrated in: UK
Type: ERC20
Reality Clash Whitepaper





About Reality Clash
Reality Clash is an augmented reality first person shooter (FPS) combat game available on iPhone and
Android
• A new revoluLonary gameplay
• No aNachments or add-ons
• Uses the phone’s camera, presenLng an augmented reality picture on the phones screen
• Real world buildings have an impact on gameplay
• Connect to friends in real-Lme using geo map technology
• Join private teams and tournaments or go full out street combat mode
• Trade and sell your weapons through the Reality Clash plaSorm or secondary markets for money
• Speculate on weapons and become a virtual arms dealer



Management Team
Strong experienced team of digital entrepreneurs (games, apps, tech, data & advertising)
Experience in growing and scaling companies
Successfully built and sold companies in the past
Launched & developed successful mobile, console and PC games
Managed and built developer teams in London, Copenhagen & Ukraine




Previous Development Experience
The development team have worked for over 20
years across VR, Mobile, PC and Console.
Including the following:
• Perfect - PSVR / HTC Vive / Oculus Rift
• Sing Star - Disney
• Marvel Ultimate Alliance 1 & 2 - Activison
• Guitar Hero - Activison
• Risk Urban Assault - Ubisoft
• The Voice - Activison
• Powerstar Golf - Microsoft
• The Rocky Horror Show: Touch Me
• Lego Starwars Battle Orders – Disney
• Runescape – Jagex
• Habbo Hotel



Reality Clash Game – The platform
A unique Augmented Reality (AR) gaming platform featuring;
Location Based Augmented Reality
Being able to accurately place players on the map using real time geo location technology
3D overlays to show stylized versions of the real-world buildings, that can be used to hide behind etc.
Dynamic Backend
Using middleware and bespoke engineering solutions to develop a dynamic BaaS that can evaluate all player actions /
locations and change the gameplay accordingly e.g. place adverts and rewards in real-world locations
Augmented Reality Gameplay
A fun and addictive AR game mechanic within real-world environments that takes information from a combination of
sources such as GPS, WiFi, accelerometers, camera feed
Integrated Marketing Opportunities
Framework for allowing adverts to be associated with real-world locations and reward players who arrive at these
destinations, all controllable from a central server



Gameplay
Train and grow as a Reality Clash player, facing and fighting
against enemies in their local environment.
• Familiar places are now your battle fields
• The people in your surroundings are either your
allies or enemies
• Build you own headquarters
• Build defenses
• Set up battles in real life environments
• 2 player or full team mode
Invite friends and set up battles in real life environments;
parks, fields, woodland, businesses
Visit gaming points (retail shops) to collect Reality Clash coins
– example go to Starbucks and receive 10 free coins
Equip yourself with different weapons, armor and health packs
Unlock new weapons, functions and achievements, explore
your surroundings, and conquer your own city



How does Reality Clash make money?
1)
In-App purchases
Buy Reality Clash coins
RCC Gold can be purchased
during the token sale
RCC Silver can be purchased from
the iPhone & Android app stores
when the game launches
2)
Trading Platform
All armory & RCC Gold will be ECR-20
tockenized
Sell or trade on the Reality Clash
platform or secondary markets
3)
Advertising
In Game advertising and marketing
opportunities built into the app




Exclusive weapons only available for ICO Token Sale
Exclusive, limited ediLon, futurisLc
weapons only available for
parLcipants in the ICO token sale
Never available again,
designed exclusively for the
token sale
Become the envy of all other players
Extremely valuable
Trade or sell them on the Reality
Clash plaSorm or secondary markets
& make money or take advantage &
use them in the game
Available to purchase and trade
from 1st November 2017



Introducing the World’s First Tokenized Armory
• The ERC-20 armory is our online store
• All in-game content will be ERC-20 tokenized with a Blockchain-based trust list.
• Buy a wide range of weapons, ammuniLon and armory
• The weapons available in the token sale will be limited ediLon, designed exclusively for the
token sale
• The RCC Gold coins gives you the opportunity to acquire weapons and armory that no one
else will have
• The token sale weapons will be available from 1st November 2017
• RCC Gold can be used in the game at launch or traded and sold through the Reality Clash
plaSorm or secondary markets immediately for money.
• Speculate on weapons
• Become a virtual arms dealer or simply enjoy your tacLcal advantage by playing the game!



Trading plaSorm
Token sale parLcipants
can trade or sell RCC Gold
coins and weapons.
RCC Gold coins will never be
offered again and will be
have special in-game features
RCC Gold coins will become
very valuable on the
Secondary market
Make money by selling or
trading Gold coins and
excusive weapons



How does Reality Clash make money?
In-game video advertising and promotional gaming
points.
• Using augmented reality businesses and retailers
can be marked on the map as safe houses, ammo
points and bank points
• We drive traffic to retailers – they pay Reality Clash
• Special offers can be made in partnership with
stores. For example, go to GAME retail stores, buy a
game and get free Reality Clash Coins to use in the
game
• We control where the gaming points can be and can
auto-create them, so there will always be gaming
points close to the player.
• Direct gamers to a selected location with in-app
advertising
• Advertising videos at each Gaming Point



The Tech Stack - Multi-Featured Connected Platform
Back-End as a Service (BaaS)
Player accounts, monetisation, inventory management, live events, cloud data storage
City scale AR Mapping - Google Tango / Mantle / Scape
3D environments, motion tracking, area learning, depth perception for AR in real time.
Game platform Unity 5
Cross platform support, Unity Ads, Analytics
Servers - AWS / Azure
Dynamically, scalable, cloud based capacity. Dedicated clusters and region
deployment.



RESEARCH PHASE
ü DESIGN & SCOPE PROOF
OF CONCEPT
ü TECHNOLOGY RESERCH
ü UNITY 3D RESERCH
ü MAPPING RESEARCH
OUTPUT
ü READY TO BUILD PROOF
OF CONCEPT
Achieved To Date
PROOF OF CONCEPT
ü CORE GAMEPLAY
ü ONE ON ONE COMBAT
ü WORKING BOTS
ü UI ASSETS
PROOF OF CONCEPT
TESTING
ü RE-NAMED REALITY CLASH
ü USER FOCUS TESTING
OUTPUT
ü PLAYABLE ONE ON ONE
ü BOTS READY FOR TESTING
OUTPUT
ü WRITTEN REPORT
ü USER FEEDBACK
PROOF OF CONCEPT
REVIEW
ü TESTING RESULTS REVIEW
ü PLANNING OF DESIGN
UPDATES TO CORE
GAMEPLAY
OUTPUT
ü READY TO MOVE TO
DEVELOPMENT PHASE
RESEARCH PHASE
Q1 2016
PROOF OF CONCEPT
Q1 2016
PROOF OF CONCEPT
TESTING
Q2 2016
PROOF OF CONCEPT
REVIEW
Q3 2016



New Funding – Soft Launch Development Timeline Q3 2017 – Q3 2018
FIRST PLAYABLE
NEW DEVELPMENT
ü UNITY 5 UPGRADE
ü SETUP BaaS
ü SETUP ANALYTICS
ü IMPLEMENT MAP DATA
POINTS
ü IMPLEMENT REAL
WORLD DATA
ü IMPLEMENT BOTS
STICKING TO THE FLOOR
ü CORE GAMEPLAY V2
ü TRADING PLATFORM
LAUNCH
OUTPUT
ü PLAYABLE ONE ON ONE
V2
ü CORE GAMEPLAY READY
FOR FOCUS TESTING &
USER FEEDBACK
META GAME DEVELOPMENT
ü UI ASSETS
ü 3D ASSETS
ü AUDIO/SFX
ü IMPLEMENT UI (MENU SCREENS)
ü MONETISATION
ü TEAMS
ü INVENTORY
ü BASE BUILDING
ü CONTENT UPDATE PIPELINE
ü GAME BALANCING PIPELINE
ü LOCALISATION SUPPORT
ü CORE GAMEPLAY
OUTPUT
ü FULL TEST ON GAMEPLAY AND
MONETISATION
TESTING
ü RECRUIT GROUP OF
TESTERS
ü TEST META GAME AND
OVERALL GAME PLAY
OUTPUT
ü FOCUS TEST FEEDBACK
ü FIX BUGS
SOFT LAUNCH
ü LAUNCH IN SELECTED
COUNTRIES
OUTPUT
ü PUBLISHER LICENCE
ü FULL LAUNCH OURSEVES
FIRST PLAYABLE
Q4 2017
MVP – META GAME
DEVELOPMENT
Q2 2018
TESTING
Q3 2018
SOFT LAUNCH
Q3 2018



Competitive Analysis
No add-ons or
accessories
needed to play
Augmented
reality
implemented
directly into
the app
Proprietary
map for geo
Location
detection
Reach over
5 kilometers
In any game
play
Substitute
Bots for more
players
Freemium
In-game
Purchases and
In-game
marketing tie
ups
YES
YES
YES
YES
YES
YES
Other Augmented Reality Games
YES
NO
PARTLY
YES
NO
NO
YES
(OPTIONAL)
YES
YES
YES
NO
YES
NO
NO
NO
NO
NO
TBC




Augmented Reality is a Reality
Pokemon launched in July 2016
The Financial Times, Pokemon Go players in the United States, UK, and
Germany spent more than $268 million in the game's first five weeks.
• Pokemon Go $4.9m in its
first day
• $500m revenue in 4
months
• 450 million downloads
• Time daily spent in the app
– 26 minutes
• Average monthly revenue
$200m
• 50 million downloads in 19
days
• Nintendo's value increased
$9bn from DMR Stats



Market Size
Augmented Reality forecast to hit $120 billion by 2020 Digi-Capital - Games are the biggest driver in AR
160
Chart Title
140
10
120
9
8
100
7
80
6
60
5
4
40
3
20
2
1
0
2016F
2017F
2018F
2019F
2020F
0
Category 1
Category 2
Augmented Reality Category3
Series 1 Column1 Series 3
Virtual RealityCategory 4
VR $30B and AR $90B for combined $120B AR/VR revenue by 2020




Token Sale (ICO)
Funding
Reality Gaming Group will be raising a minimum of $1.5m through an ICO token sale.
Ether is used as the primary cryptocurrency from which Clash Coins are purchased.
Goal & Vision
Reality Clash will be the most comprehensive and advanced social augmented reality combat game in the
market, backed by the Etherum Blockchain
The team behind Reality Clash have worked in games for decades and been involved in many hit Ltles from
AcLvison, Disney, UbiSoh and Microsoh. A working playable demo has already been developed. Following the
Token Sale the funding will be used to develop the game to an MVP (minimal viable product) and trading
paSorm.
Trading PlaSorm launch Nov 2017
MVP game launch in Q3 2018



Why Participate In The ICO Token Sale
• ParLcipants in the Token Sale will be able to purchase RCC gold coins in exchange for Etheruem
Ether.
• Free bonus coins & discounts on RCC Gold coins
• Access to exclusive limited ediLon content including weapons, armor and ammo. These weapons will
be available to buy and trade for money from 1st November 2017 on the Reality Clash PlaSorm and
the secondary market
• THESE WEAPONS WILL BECOME EXTREAMLY VALUABLE, THEY WILL NEVER BE SOLD AGAIN
• Access to hidden in-game levels and upgrades when the game launches
• Access to demos, invitaLon to join the ‘soh launch’ tournament and an exclusive medal, which will be
seen on tournament leader boards, next to your name, proving you’re a founder member



Compare RCC Gold + RCC Silver coins
RCC Gold will only be available during the token sale
RCC Silver will be available to purchase via the iPhone + Android App Store at launch Q3 2018
Coin Comparison
Coins
RCC Gold
RCC Silver
When can
I buy
How
much is a
coin
ICO
Presale
1Aug-28Aug
2017
ICO
29Aug-29Sep
2017
When
game
Launches
Q3 2018
Est
$0.30
$1.00
Free
Bonus
Coins
YES
NO
Exclusive
Weapons
Exclusive
in game
levels +
upgrades
Early
access to
demos
Exclusive
Invite to the Leaderboard
launch
Founder
tournament Member
Medal
Trade
weapons
Sell coins
YES YES YES YES YES YES YES
NO
NO
NO
NO
NO
YES
NO



ERC-20 Armory – Trade and Buy Weapons
• Introducing the world's first token sale armory
• The armory is our on-line store where you can buy all types of weapons and ammuniLon
• The weapons available in the token sale will be limited ediLon, designed exclusively for the
token sale
• These weapons can be used in the game or traded and sold through the Reality Clash
plaSorm or on the secondary markets for money.
• All in-game content will be ERC-20 tokenized with a Blockchain based trust list.
• Make money - speculate on weapons & become a virtual arms dealer or simply enjoy your
tacLcal advantage by playing in the game!



Token Sale Details
The pre-sale will start 1st Aug - 28th Aug
50,000,000 RCC will be available during the pre-sale.
Pre-sale bonus is 50%.
Minimum investment is 50 ETHER
The Token Sale will start on: 29 Aug - 29 Sept 2017
50,000,000 RCC tokens will be available with the following free bonus tokens on a first come basis.
Once Ler one sells out it moves to Ler two and so on. No minimum investment.
Bonus: (TBC)
Tier one 20,000,000 RCC with 50% bonus coins
Tier two 15,000,000 RCC with 30% bonus coins
Tier three 10,000,000 RCC with 10% bonus coins
Tier four 5,000,000 RCC with no bonus coins
Any unallocated or unsold RCC Gold will be burned



Token Sale Details
Minimum objecLve: 7500 ETH
Max RCC sold by crowdsale: 100,000,000 (50% pre sale / 50% crowd sale)
Bonus Coins: 40,500,00
Team & Advisors: 8,500,000
BounLes: 1,000,000
Total: 150,000,000
Website : reality-clash.com
At 23:59 on 29 September 2017, or when the hard cap is raised (whichever is occurs first) the
ICO will end




What’s Next?
Our journey with Reality Clash doesn’t stop here.
§ Future development for Virtual Reality Headsets
§ Integrating special features into Smart TV
§ Physical e-sports competitions (the first of its kind)
§ Develop more games specifically using our platform
for other entertainment verticals such as;
§ Dating
§ Treasure hunts
§ Hunting
§ Hide and seek
§ Racing
§ License the plaSorm to other games companies



Management Team Bios
The brain behind the original idea of Reality Clash, Morten Rongaard has been a huge video games fan with a
long history and experience in the field of online markeLng. As the CEO of Wehoo, a world class web and design
agency, Morten has collaborated with different companies and knows how to use his imaginaLon to surpass any
challenges and to move all boundaries. Morten is one old-school and hardcore Counter Strike fan who has been
playing the game since it has been released. He also enjoys console gaming – InternaLonal Karate, Crown of
Ardania and Moostone, on Amiga and Commodore 64 consoles.



Management Team Bios
Tony has been involved in the games industry since the late 80’s, originally creaLng games for Sega Mega Drive and
Nintendo SNES. When the original PlaystaLon was launched Tony released one of the first ever PlaystaLon games.
Since those early days Tony has become a successful entrepreneur most recently founding TeePee Games, which
launched the award winning social network for gamers called GamesGRABR.
Previously Tony was the CEO and Co-Founder of mobile games publisher Player X and spearheaded the company from
a two person start-up in 2004 and developed it into Europe’s largest mobile games distributor. The company was
named by Library House as the fourth fastest growing VC backed company in the UK before it was acquired by Spanish
mobile content company ZED.



Management Team Bios
Paul has been in the games industry since 1996 in Lead Programmer roles for the first half of his career, then
progressing to ExecuLve Producer and subsequently Studio Head for successful video games developer Zoe Mode.
He has led numerous, creaLve and technically challenging projects for some of the biggest publishers in the industry
including Microsoh, AcLvision and Sony, and combines a clear understanding of the enLre game development
process, with a strong eye for detail and a passion for creaLvity and embracing new technology.
Most recently, Paul is co-founder of Near Light, a new developer creaLng cuung edge VR games and experiences for
PlayStaLon VR, Oculus and Vive



Management Team Bios
Having completed a degree in Fine Art, Ben undertook an MA at Middlesex University where he was introduced
to algorithmically generated artwork and 3D graphics. With the release of the PlayStaLon, 3D gaming was
brought to the mass-market and gave Ben the opportunity to bring his two passions of gaming and CG artwork
together.
Ben started his career in 1996 as a graphic arLst, rising quickly to lead arLst and then to Art Director. His
background in tradiLonal media coupled with his technical understanding of computer graphics, allowed him to
communicate across all disciplines to ensure his vision was realised.