Trivver
Trivver
Token: TRVR


Monetizing Extended Reality

PreICO dates
Start date: 2018-05-14
End date: 2018-06-05

ICO dates
Start date: 2018-06-15
End date: 2018-09-28

Registrated in: Bermuda

Platform: Ethereum
Type: ERC20

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Trivver categories
Virtual Reality Platform
Trivver whitepaper
Video
Trivver token sale
KYC passing required No | Whitelist No | Restriction for countries Belarus,China,Congo,Cuba,Indonesia,Iran,Korea,Malaysia,Myanmar,Somalia,Sudan,USA,Venezuela,Yemen,Zimbabwe
Soft cap 5,000 ETH
Hard cap 100,000 ETH
Tokens for sale 200,000,000
Token distribution in ICO
50%
50%
Price 1 ETH = 750 TRVR
Minimal investment 0.3 ETH
Acceppting ETH
Trivver news, social
Trivver search trends in Google
Random whitepaper excerpts

Table of Contents
TRIVVER, INC 2018
DISCLAIMERS
3
ABSTRACT
4
TOKEN DISTRIBUTION SUMMARY
Key Terms and Conditions
5
EXTENDED REALITY (XR) BACKGROUND
Overview
6
XR By The Numbers
8
TRIVVER XR ADVERTISING PLATFORM
Overview
9
Monetizing XR
12
Trivver XR Ad Exchange
13
Trivver Solutions
15
Trivver Blockchain
20
TRIVVER TOKEN (TRVR
)
22
TRIVVER TOKEN (TRVR) DISTRIBUTION
26
TRIVVER ROADMAP
27
LEADERSHIP TEAM
28
APPENDIX A PATENTS
31
PRIVATE AND CONFIDENTIAL Page 2 of 32
...

Disclaimers
TRIVVER, INC 2018
I.
The Trivver Whitepaper and the Trivver Token described herein (hereinafter — ‘the Whitepaper’, ‘the Docu-
ment’) are presented for informational purposes only.
II.
Nothing in the Document shall be construed as an offer to sell or buy securities in any jurisdiction, or a
solicitation for investment, or as investment advice. The Document does not govern the terms of any sale
and purchase of the Trivver Token (as referred to in the Whitepaper); for those terms please consult the
Terms and Conditions.
III.
Several estimates, phrases and conclusions incorporated in the Whitepaper constitute forward-looking
statements. Such statements or information concern matters that involve uncertainties and risks, which may
result in material differences from the results anticipated.
IV.
The Whitepaper may be updated or altered, with the latest version of the Document prevailing over pre-
vious versions. The latest version of the Whitepaper i...

Abstract
TRIVVER, INC 2018
Extended Reality (XR) includes augmented reality (AR), a technology that enhances real experiences with
digital overlays of objects and information, virtual reality (VR) a technology that immerses the user in an
entirely new reality, mixed reality (MR) which is a hybrid of AR and VR and 3D environments. XR, including
hardware, software and services is expected to generate over $200 billion in revenue in 2021 and over $3
trillion in revenue by 2035 creating one of the most significant transformations in the global economy in a
century.
Trivver is a comprehensive XR advertising platform built on a suite of patented technologies that will accel-
erate the adoption, commercialization and monetization of extended reality technologies across devices
and industries for all stakeholders in the ecosystem - including publishers, brands, agencies and consumers.
The Trivver platform enables advertisers to engage the rapidly growing XR user population. Trivver’s core
Branded Smart O...

TRIVVER, INC 2018
Trivver Token (TRVR) Distribution Summary
KEY TERMS AND CONDITIONS
Public Distribution
June
8
th
, 2018 at 12
:00 UTC
Distribution Period
30 Days
Total TRVR Available in Distribution
200,000,000
(All TRVR not distributed
will be destroyed)
Currency Accepted
ETH
Sales Minimum
5,000 ETH
Public Pre-sale
1 ETH = 1350 TRVR (80% Bonus)
1 ETH = 1200 TRVR (60% Bonus)
1 ETH = 1050 TRVR (40% Bonus)
1 ETH = 900 TRVR (20% Bonus)
Distribution Hard Cap
100,000
ETH
Distribution Ends
At Completion of Distribution Period,
or When Hard Cap is Reached
Token Address
TBD
TRVR Price
1 ETH = 750 TRVR
Pre-Sale Distribution Cap
10,000 ETH
Date and Time
May
14
th 2018 12:00 UTC
May 1
9
th 2018 12:00 UTC
May
24
th 2018 12:00 UTC
May 2
9th
2018 12:00 UTC <...

TRIVVER, INC 2018
Extended Reality (XR) Background
OVERVIEW
Every time people make computers work more like we do – every time we remove a layer of
abstraction between us and them – computers become more broadly accessible and valuable to
us and we become more capable and productive².
In the beginning, a person could communicate with a computer only by rewiring it. Punch cards made com-
puters more programmable. Later came the command line, and typing replaced punching cards.
Major breakthroughs came in the 1970s when computers became visual for the first time with the Graphi
-
cal User Interface, and in the 1980s when computers could communicate with each other with a language
called Transmission Control Protocol/Internet Protocol. Suddenly far more people could relate to and use
computers and evolutions such as email, Internet browsers and search engines changed our daily lives.
Smartphones pushed the accessibility and power of computing directly into the palm of our hand. Touch-
...

TRIVVER, INC 2018
We are currently in the middle of the widespread proliferation of a new medium that plays with and alters
our perception of space, time and physical presence. In the future, people will interact with the virtual world
and real world in seamless, frictionless and continuous ways, with no clear boundaries between reality and
XR.
Augmented Reality (AR) layers computer-generated enhancements on top of existing reality, giving users
additional information or visuals. AR is usually accessed through smartphones or less-intrusive headsets, but
can also be created directly on a mobile device.
In the world of AR, it is also possible to superimpose text, statistics, or other information over live images or
background scenes. This transformational technology has the potential to bring changes to the way we con-
duct our daily lives similar to those triggered by the birth of the Internet. As this technology not only allows
the explanation of immediate events/phenomena even where there is no prior mem...

XR By The Numbers
5
TRIVVER, INC 2018
$2.2T
Projected revenues in the AR/VR category
in the year 2035 – 17 years from today.
$3.5B
The value of AR/VR venture capital invest-
ments made in the last 24 months. Face-
book paid $2bn to acquire Oculus in 2014.
2MM
The number of Google Cardboard head
mounted displays distributed since the
products June 2014 launch.
770B
The number of Virtual Boy VR gaming
consoles Nintendo sold after its 1995
release, despite the platform’s
technology limitations.
100
The number of VR games Oculus made
available in 2016, with 20 games
developed by Oculus Story Studios.
26
The number of Lowes home improvement
stores featuring “Holorooms” to help cus-
tomers visualize their remodeling projects.
$215B
Projected revenues in the AR/VR category
by 2021 – 3 years from today.
121
The number of countries represented in the
viewershi...

TRIVVER, INC 2018
Trivver XR Advertising Platform
OVERVIEW
Currently the digital ad industry is facing mounting challenges including, clutter, ad fraud, device frag-
mentation and ad blocking software; and growing concerns from users about data security and consum-
er privacy.
Despite over $80 billion in global digital advertising spending this year
6
, an over-dependence on tradi-
tional display ads and a reliance on old technologies including cookies has created an environment with
increasing consumer dissatisfaction and diminishing advertiser return-oninvestment.
There is considerable optimism that XR technology will create a growing platform to provide more
organic opportunities to advertise to consumers without interfering with the user experience and at the
same time use data collection and analysis to target those consumers in ways that deliver higher conver-
sion.
Trivver believes that it has identified and developed technologies that could transform the digital ad in <...

Trivver Roadmap

1
2013
Foundational work on AR/VR Advertising Platform Commences
$1.3 Million in Angel Funding
2
2014
Design Patent for Graphical User Interface Granted
Utility Patent(s) for Randomly Altering Information in AR/VR Granted
3
2015
Utility Patent for Determining User Interaction in AR/VR Granted
$0.5 Million Seed Capital Raised
4
2016
Utility Patent for Methods and Systems for Displaying Smart Objects in AR/VR Granted
$4.3 Million in Series A Capital Raised
5
2018
Token Sale
Real-Time Bidding Platform Development Phase I of Predictive Analytics
Unreal Engine + WebGL Development
EYE app for AR and Television AR
6
2019
USA Market Focus
US Hosting Optimization and Blockchain Servers Phase I
Predictive Analytics and Programmatic Advertising Platform Development
Tier II Development Engines
Additional AR/VR Applications Development
Add China and Japan Market Focus
Asia Hosting, Optimization, Blockchain Servers Phase II
7
2020
Domain Specific Language Development
Joel LaMontagne
Team member Joel LaMontagne CEO

Alan Haft
Team member Alan Haft President

Kevin Conroy
Team member Kevin Conroy CDO

Simon Keating
Team member Simon Keating CTO

Cheryl Aday
Team member Cheryl Aday Product Manager

Annaliese Train
Team member Annaliese Train Director, Virtual Real Estate Sales

Joe Percival
Team member Joe Percival Vice President, Virtual Properties

Worth Probst
Team member Worth Probst Business Development

Andy Williams
Team member Andy Williams Director, Smart Object Promotions Director

Andy Williams
Andy Williams
Director, Smart Object Promotions Director
Project Manager