VIBEHub
VIBEHub
Token: VIBE


A Virtual Social Reality

PreICO dates
Start date: 7th Aug 2017
End date: 21st Aug 2017

ICO dates
Start date: 2017-08-22
End date:

Registrated in: Undefined

Platform: Ethereum
Type: ERC-20

PREMIUM ICO

VIBEHub categories
Entertainment
VIBEHub whitepaper
Video
VIBEHub token sale
KYC passing required No | Whitelist No | Restriction for countries No
Hard cap 115000 ETH
Tokens for sale 160,200,000
Token distribution in ICO
60%
60%
Acceppting ETH
VIBEHub news, social
VIBEHub search trends in Google
Random whitepaper excerpts

TABLE OF CONTENTS
1
.1 EXECUTIVE SUMMARY
1.2 VIBEHub Overview
1.3 The Marketplaces and Hubs on VIBEHub
1.4 Why content creators and
c
onsumers
will choose VIBEHub
1.5 Technology of VIBEHub
1.6 Volumetric Video Technology
2.1 TOKEN SALE INFORMATION
2.2 Chart for coin distribution
2.3 Chart for how ICO funds will be used
2.4 In-depth analysis of how ICO funds will
be used
2.5 VIBEHub revenue model
3.1 HOW VIBE IS USED
3.2 The future of VR/AR Technology
3.3 The Future for VIBEHub
©2017 VIBEhub.io
2
...

1
.1 EXECUTIVE SUMMARY
VIBEHub is a technology platform with
the capacity to create virtual reality
marketplaces and hubs, allowing users
to buy and sell experiences far beyond
the possibilities of traditional technology.
Imagine a virtual seat at a live concert that
feels like you’re actually at the show or a
virtual meet-and-greet with your favorite
artist who lives 2000 miles away from you.
VIBEHub makes it all possible.
Lessons ranging from boxing, guitar and
yoga are examples of this VR technology.
The instructor can be scaled as life-sized
or as small as a butter-fly instead of being
limited to the confines of traditional
technology. All transactions on these hubs
will use our VIBE token, a cryptocurrency
based on the Ethereum blockchain.
What elevates VIBEHub above traditional
Virtual Reality applications is the ability to
capture visual performances in Volumetric
Video (Holoportation Technology).
Utilizing...

1.2 VIBEHub Overview
The technology for virtual reality has
been in development for decades, it’s
only now with the advent of ultra-high-
resolution screens coupled with the
increased velocity of graphic processors
has it become practical for the average
consumer to own virtual devices. The
largest technology companies in the world
such as Microsoft, IBM, Facebook and
Apple have collectively invested billions
of dollars into VR/AR research. Recently,
their collective developments have finally
reaped dividends with mixed reality
devices now being sold around four
hundred dollars with some devices as
low as seventy dollars. Imagine yourself
looking out the window of a space station
in a virtual world where you can attend
live concerts, collaborate on a creative
project, engage in boxing lessons or set
up a virtual date.
Our VIBEHub platform makes this all
possible and you can experience it today
with a recently rele...

1.3 THE MARKETPLACES AND
THE MUSICIAN’S HUB
HUB 1: The Musician’s Hub - Live
Virtual Concerts and 1-on-1 Interaction
with your favorite Instructors.
Since the advent of the Internet, music
has spread globally. Conversely, in an era
of globalization these fans are spread out
all over the world. This creates a barrier,
in which many fans will never get the
chance to experience their favorite artist
in person. Have a favorite musician but
can’t afford to go see them in concert
500 miles away? Put on your VR headset,
start the VIBEHub app, pay some VIBE
tokens and you can view them in your
own immersive VR experience. Want to
go back stage for a meet-and-greet? Pay
a bit more VIBE and you can do that too.
Your favorite artist can see and interact
with you personally as if you both occupy
the same space. Musicians can also
post their songs and receive tips in VIBE,
which creates a form of Virtual busking.
This will...

1.4 THE MARKETPLACES AND
THE TEACHER’S HUB
HUB 2: The Teachers Hub- Live Virtual
without having to wait due to long process
Lessons and 1-on-1 Interaction with
periods. The experiences VIBEHub offers are
unique and cannot be pirated. This gives VIBEHub
your favorite Instructors.
intrinsic value that’s unique to other platforms.
These factors will make our platform lucrative to
As it stands, the greatest technology in the
world will be ineffective if it lacks an audience
or if a larger competitor duplicates your
business plan. Fortunately, VIBEHub is arriving
at a unique time in the history of computing
and Virtual reality.
creators as the opportunities for monetization are
astronomical.
• We have connections.
Our team has been active
in the music and virtual spaces for years. We
can use these connections to bring well-known
musical acts to the platform which will bring
legitimacy and widespread media coverage. We’...

VIBEHub Roadmap

1
Q1 2017
Begin development of VIBEHub application
2
Q2 2017
Release beta and youtube channel
3
Q3 2017
Token sale
Listed on exchanges
Established Monster Technology partnership
4
Q4 2017
Secured capture facility for initial performances
Capture first volumetric performance
5
Q1 2018
Integrate our off-chain solution for micro-transactions
First of many VR performances live on beta platform using the VIBE currency
6
Q3 2018
In-house production facility completed to produce custom holograms for VR/AR applications
Beta Testing AR apps using existing content & Beta test user created content marketplace
7
Q4 2018
Release to all VR/AR hardware platforms
Alessio Mack
Alessio Mack Co-Founder, Futurist & Tech Guru

Matthew Myers
Matthew Myers Co-Founder, Crypto Expert & Musician

Fred Bender
Fred Bender VR / AR Reality Senior Developer

Renee Isaac Quality
Renee Isaac Quality Assurance Lead

Sean Lundrigan
Sean Lundrigan Cryptomarket Analyst

Joakim Holmer
Advisors Joakim Holmer

Anders Larsson
Advisors Anders Larsson

Anders Larsson
Anders Larsson
BLOCKCHAIN ADVISOR
Blockchain & Tehnical Advisor (Included in the world
Blockchain Advisor
Trusted Advisor
Founder allcoinWiki
Joakim Holmer
Joakim Holmer
Business Development
Marketing, Business scaling & Business development
Blockchain Advisor
Trusted Advisor
Founder allcoinWiki