Virtual Rehab
Virtual Rehab
Token: VRH


Psychological Rehabilitation

PreICO dates
Start date: 2018-08-01
End date: 2018-09-14

ICO dates
Start date: 2018-09-15
End date: 2018-10-14

Registrated in: Canada

Platform: Ethereum
Type: ERC20

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Virtual Rehab categories
Artificial Intelligence Health Virtual Reality
Virtual Rehab whitepaper
Video
Virtual Rehab token sale
KYC passing required Yes | Whitelist Yes | Restriction for countries China,Korea,New Zealand,USA
Soft cap 5,000,000 USD
Hard cap 20,000,000 USD
Tokens for sale 240,000,000
Token distribution in ICO
60%
60%
Minimal investment 100 USD
Acceppting BNB,ETH
Virtual Rehab's evidence-based solution leverages the advancements in virtual reality, artificial intelligence, and blockchain technologies for pain management, prevention of substance use disorders, and rehabilitation of repeat offenders. Our all-encompassing solution includes services in a telemedicine context and can extend to individual users of the Virtual Rehab solution to serve the B2C market, in addition to hospitals, rehab centers, correctional facilities, and others to serve the B2B market. Furthermore, using blockchain technology, we can now reach out to those vulnerable populations directly, to offer help and reward, by empowering them with the use of Virtual Rehab's ERC-20 $VRH Token within our network.
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Random whitepaper excerpts

Contents
Executive Summary
................................................................................................................................... 1
Background
............................................................................................................................................. 2
Summary
................................................................................................................................................. 3
Brief Description of Drawings
............................................................................................................... 7
Detailed Description
............................................................................................................................. 11
Blockchain Technology
....................................................................................................................... 32
Advantages of Blockchain ....................................................................

Executive Summary
Virtual Rehab's evidence-based solution leverages the advancements in virtual reality,
artificial intelligence, and blockchain technologies for pain management, prevention of
substance use disorders, and rehabilitation of repeat offenders.
At Virtual Rehab, our innovative and our powerful solution (supported by existing
research*) is intended to rehabilitate rather than just punish. Although the scope of our
existing solution includes pain management, psychological, and correctional
rehabilitation, the Virtual Rehab team reserves the right to explore new industries to
further expand our global operations.
The disclosed technology includes services in a telemedicine context and can extend to
individual users of the Virtual Rehab solution to serve the B2C market, in addition to
hospitals, rehab centers, correctional facilities, correctional officers, inmates, etc. to serve
the B2B market. Furthermore, using blockchain technology, we can now reach out to
those vulnerable popul...

Background
Every person in life typically seeks a second chance. Inmates and substance addicts are
no exception. In fact, they are the ones that are in most dire need for help, support, and
development to become improved citizens upon their release from prisons or
rehabilitation (“rehab”) centers. This is realized through correctional and rehabilitation
programs that will prepare them to lead their future lives in a positive manner to avoid the
possibility of repeated offenses and substance addictions.
According to the International Centre for Prison Studies, the global prison population total
is currently set at 10.5 million. Prison budgets are also currently set at roughly $35.2 billion
worldwide. From a rehabilitation perspective, there are approximately 255 million
suffering from substance abuse and roughly $100 billion are being spent on addiction
treatment worldwide. These numbers are enormous and costly to governments, tax
payers, and society. Thus, there is a need for an effective rehab...

Summary
The disclosed embodiments include at least one method performed by a server computer
system of a simulated reality platform for rehabilitating users of the platform by promoting
real-world behaviors of users engaged with simulations. The method can include initiating
a session for a simulated real-world experience including a real-world scene selected
from a plurality of real-world scenes. The simulated real-world experience can promote a
real-world behavior of a user engaged with the simulated real-world experience. The
method can include receiving inputs obtained during the simulated real-world experience,
where the inputs can include user responses to prompts, real-world positional data of the
user, and/or real-world physiological data of the user. The method can include causing a
next real-world scene to render in the simulated real-world experience, where the next
real-world scene is selected based on at least some of the received inputs. The method
can further include evaluating the u...

physiological data. The server computer system can cause a next scene to render in the
selected scene, where the next scene is selected based on at least some of the plurality
of inputs. The server computer system can also evaluate the user based on the received
inputs processed with an expe
rt system to predict the user’s real
-world behavior and
identify a corresponding treatment, output data indicative of the evaluation, the predicted
user’s real
-world behavior, and/or the treatment, and execute machine learning based on
the received inputs to improve the expert system for simulations that promote real-world
behaviors and identifying treatments or predicting real-world behaviors.
Embodiments include a computer system including processor(s) and memor(ies)
including instructions executable by the processors causing the computer system to
perform certain actions. These actions can include loading an augmented reality or virtual
reality simulation of a real-world scene selected fr...

the cloud subsystem for a particular user such that the user experiences a course of a
subset of a set of scenes. Lastly, a user subsystem includes a head mounted near-to-eye
display operable to render the subset of scenes as administered by the client subsystem
to promote a real-world behavior of the user engaged in the simulation.
Embodiments include a method performed by a user computer of a simulated reality
platform for simulating real-world scenes to promote a real-world behavior of a user
immersed in a simulation. The method can include initiating a session for a real-world
simulation including a real-world scene selected from many real-world scenes of the real-
world simulation, receiving an authentication code to enable the session for the user of
the real-world simulation to experience the selected real-world scene, and upon
successful authentication of the user based on the authentication code, launching the
session to render the real-world simulation including the selected scene for the user a...

Embodiments include a method performed by one or more server computers of a
simulated reality platform for administering a simulation to promote a real-world behavior
of a user engaged with the simulation. The method can include creating simulations that
can promote real-world behaviors by users, where each simulation includes scenes. The
method can further include creating a user profile including information indicating an
ailment of the user for which the user seeks rehabilitation, identifying one or more
simulations including scenes to promote the desired real-world behavior to rehabilitate
the user, linking the user profile to the one or more identified simulations, and enabling
the simulation capable of rehabilitating the user, the simulation including a course for
traversing through a subset of the scenes. Lastly, the method can include adjusting the
course to traverse a different subset of the scenes in response to the user failing to
demonstrate the desired real-world behavior.
6
...

Brief Description of Drawings
One or more embodiments of the Virtual Rehab solution are illustrated by way of example
and not limitation in the figures of the accompanying drawings, in which like references
indicate similar elements.
Figure 1 illustrates a user engaged with components of a simulated reality rehabilitation
system.
Figure 2 illustrates an example of a scene of a rehabilitation session.
7
...

Virtual Rehab Roadmap

1
Q3 2018
Completing & Releasing Virtual Rehab White Paper
Continuing Marketing and Promotion Activities
Starting & Completing VRH Token Pre-Sale
Starting VRH Token Main Sale
2
Q4 2018
Completing VRH Token Main Sale
Distributing VRH Token to Contributors
Listing on Decentralized Exchanges
Discussions with Top 10 Exchanges
Opening of New Virtual Rehab Office in the Americas
Hiring New Employees across different Functions
Addition of New Advisors
Continuing Product Development
Continuing Marketing and Promotion Activities
3
Q1 2019
GitHub Release
New Listing on Top 10 Exchange
Continuing Product Development
Updating Virtual Rehab White Paper
Updating Virtual Rehab Website
Announcement of New Partnerships within the Americas market
Continuing Marketing and Promotion Activities
4
Q2 2019
Virtual Rehab Portal Launch
New Listing on Top 10 Exchange
Continue Product Development
Announcement of New Partnerships within the APAC/MENA market
Updating GitHub
Continuing Marketing and Promotion Activities
5
Q3 2019
New Features Roll-out on Virtual Rehab Portal
New Listing on Top 10 Exchange
Announcement of New Partnerships within the European market
Updating GitHub
Opening of New Virtual Rehab Office in the European/MENA region
Continue Marketing and Promotion Activities
6
Q4 2019
New Features Roll-out on Virtual Rehab Portal
Opening of Virtual Rehab Therapy Center
New Features Roll-out on Virtual Rehab Portal
Announcement of New Partnerships
Continuing Marketing and Promotion Activities
Updating Virtual Rehab White Paper
Updating Virtual Rehab Website
Updating GitHub
Releasing Roadmap for 2020 – 2022